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Post by Nina on Aug 28, 2014 10:28:29 GMT -8
1. Horntail and Zakum battle fixes have been made so that after either boss is summoned, people cannot reenter the battle (GMS-Like). This is done to make Zakum Helmets more difficult to receive (makes Bishop resurrection more needed), and prevent bosses from being so easily killed for EXP. H/T Kim
2. Fixed a minor issue involving summoning bags. H/T Kim
3. Fixed a minor issue involving falling off of Crimsonwood Maps and being able to avoid the warp. H/T Kim.
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Post by Nina on Aug 28, 2014 17:15:19 GMT -8
Zakum/Horntail changes have been reverted, and slightly altered so that players can reenter up until Zak and HT are dead. After they are dead, nobody can enter the map to loot. Again this change (and the previously reverted one) were made to make Zakum Helmets more rare since in the current system, I believe it is too easy for lower levels to receive helmets.
Ultimately, I made the decision to implement the suggestion since my ultimate goal here is to resemble the official game. The change was made because given my goal, I make the assumption that I don't need community feedback to fix bugs or make things GMS-Like. Normally when doing something customized or unique, I will try to ask feedback (as I've done in countless previous feedback threads on the old forum). While it could be considered a mistake on my part for not making a feedback thread for this issue, recently, I have chosen not to make them anymore due to the lack of a lot of feedback that I get from those threads. Over the past however many months that I've made them, I have felt that only Kim and Ace (and maybe to a lesser extent Yakov, Adam, and Wes) have consistently bothered to reply, resulting in a pretty mundane feedback thread. In cases, where players dislike or take issue with changes (such as this one) I figure they will make their voice heard, which I appreciate.
In the long run, I hope you can see the flaw in the current system, and why I attempted the change. I don't know why everybody was angry at Kim just because she happened to be the person who most recently suggested it. An environment where players are berated for suggestions that are at heart thoughts for improving the server is very toxic. If you take issue with any changes that we make, you're free to yell at me, since I'm likely the one who implemented them. It's really really hard to hurt my feelings so I really don't mind. inb4 nina is a robot har har har har har that joke never gets old har har har har har.
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Post by Will on Aug 28, 2014 20:28:12 GMT -8
inb4 nina is a robot har har har har har that joke never gets old har har har har har. nina is a robot!
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Post by Nina on Aug 29, 2014 20:48:45 GMT -8
1. Fixed some more duplication issues involving merchants.
2. Fixed Pet Loot so that your pet no longer picks up items that were dropped from monsters killed by other players, or items/mesos that were dropped from other players. This makes accidentally leaving your pet on while in the FM much safer. No longer need to fear the wrath of Ace.
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Post by Ace on Aug 29, 2014 23:38:37 GMT -8
2. Fixed Pet Loot so that your pet no longer picks up items that were dropped from monsters killed by other players, or items/mesos that were dropped from other players. This makes accidentally leaving your pet on while in the FM much safer. No longer need to fear the wrath of Ace. Crying forever in moon light.
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Post by SdwSlyr606 on Aug 29, 2014 23:41:04 GMT -8
2. Fixed Pet Loot so that your pet no longer picks up items that were dropped from monsters killed by other players, or items/mesos that were dropped from other players. This makes accidentally leaving your pet on while in the FM much safer. No longer need to fear the wrath of Ace. Crying forever in moon light. Lmfao GG.
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