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Post by SdwSlyr606 on Jul 23, 2014 1:30:57 GMT -8
This is a list of skills that are not working properly. Full credits to Mr. Exile on the list, which was originally from the old forums.
Beginner: Recovery: Does not recover HP
4th Job Warrior: Achilles: Passive damage reduction does not work
Page - Paladin: Heaven's Hammer: wrong skill mechanics (low damage)
Assassin - Night Lord: Taunt: No effects at the monster at all (damage, increased monster stats, EXP) Ninja Ambush: Damage over Time formula broken
Bandit-Shadower: Steal: Does not steal items Smokescreen should give god-mode status, not only damage immunity (needs lack of knockback) Assassinate's final attack is not doing damage (likely an issue with critical) Taunt: when using it with a dagger equipped, no 3rd person animation visible. No effects at the monster at all (damage, increased monster stats, EXP) Ninja Ambush: Damage over Time formula broken
Buccaneer: Tansformation/Super Transformation: Inaccurate skill description. Adds additional Weapon and Magic DEF instead of ATT. It's supposed to work that way. Speed Infusion: Fixed so that effect works but not 100% GMS-Like (likely not completely fixable in v.62 due to data issue preventing stacking of booster)
Outlaw-Corsair: Homing Beacon: No parrot Hypnotize: Mobs do not do damage to one another although animation works Battleship: Cooldown temporarily removed until HP issues are fixed.
Many Skills: Inaccurate Graphics/Animation for 3rd person view, but work fine (e.g. Third Person Summon Animation, Combo Attack Animations, 3rd person critical hits, elemental charges, ...)
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Post by zooobat on Aug 5, 2014 11:05:39 GMT -8
Since the Anniversary restart, Rush hasn't been working on any map that I have tried in any channel. I sent a message through @gm but I don't think anyone was on at the time. If you have any questions for me just message Baka in game thanks!
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Post by SdwSlyr606 on Aug 5, 2014 15:07:14 GMT -8
Hmmm weird, I'm not sure why it's not working for you because it's working fine for me. ._. You don't happen to have any gfx edits on your skills do you?
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Post by zooobat on Aug 5, 2014 15:23:37 GMT -8
Nope everythings stock minus the wz edits that I dl'd from the noble site. I tried the skill straight out of the skill book as well as on different keys but nothing happens.
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Post by DiximaN on Aug 5, 2014 21:31:37 GMT -8
Beholder duplicates itself in rare occasions, even if the skill is off, making everyone else in the map to d/c.
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Post by Nina on Aug 5, 2014 22:24:26 GMT -8
Since the Anniversary restart, Rush hasn't been working on any map that I have tried in any channel. I sent a message through @gm but I don't think anyone was on at the time. If you have any questions for me just message Baka in game thanks! Atlas and Wes both had this problem at some point. I remember Wes said it worked for him after he did a Windows Update. Could try it? Not really sure how come it freezes up, but it seems client side.
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syre
New Member
Posts: 6
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Post by syre on Aug 11, 2014 9:40:18 GMT -8
The EXP portion of heal was removed, I don't remember when (I know it as pre-bb.)
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arenno
New Member
Hachikuji is the best
Posts: 1
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Post by arenno on Oct 25, 2014 17:28:53 GMT -8
I made a pirate recently and I've noticed that the skill Dash* gives you a buff that will disappear (even if it hasn't reached its full duration) when you change the direction your character is facing or if you move up onto a rope for too long. Is this intended or a bug?
*(the one where you double-tap and it provides a movement speed and jump buff)
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Post by wes on Oct 25, 2014 22:12:16 GMT -8
I made a pirate recently and I've noticed that the skill Dash* gives you a buff that will disappear (even if it hasn't reached its full duration) when you change the direction your character is facing or if you move up onto a rope for too long. Is this intended or a bug? *(the one where you double-tap and it provides a movement speed and jump buff) It's not a bug, it just happens like that.
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Post by Shassia on Mar 11, 2015 14:06:14 GMT -8
Hi, guys. Please add Heaven's Hammer to the list of broken skills. A) It can finish off/kill monsters when it shouldn't be able to, which sounds great until you realize that B) It does 25% of the damage that it did on GMS. (Pre-BB) I don't think anyone realized the discrepancy because there had never been a player before that was both a high level Paladin here and also a high level Paladin on GMS. At first I thought that I wasn't remembering how the damage ramped up properly as the skill levelled, but it continues to drastically underperform. At max level HH did 199,999 damage per monster. usually you would rush or use PG to finish mobs off. At level 19 I am doing 40k, and at this pace max level would be 50k damage. What makes it more confusing is that the skill description has always been confusing and inaccurate, something they never fixed in pre-BB GMS. If you would like a different source as to how HH worked in mid 2009, please refer to this thread.There were no changes to HH leading up to that point. They did revamp it in 2012 to do 999,999 damage but that doesn't apply here. As it stands, I would recommend to all future paladins to not waste points on this skill in its current form. It is completely useless as ACB is faster, does more damage, and stuns. All HH does is piss off mobs so they shoot you. Thanks for your time ~Laurie
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Post by Paigerino on Mar 11, 2015 14:43:50 GMT -8
Paladins Unite! All two of us!
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Post by Shassia on Apr 3, 2015 0:14:38 GMT -8
Also on the subject of Paladins, Achilles has no effect. Please add to the list.
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Post by Erwin on Apr 14, 2015 12:22:43 GMT -8
In regards to Heaven Hammer, if it's "broken," then I fail to see the lack of functionality because in terms of sheer numbers, it still out-damages advanced charge, assuming you hit 6 monsters with Advanced Charge (being generous here, let's say that you're fighting 6 skelegons at once, who are weak to holy for 735% damage on each monster, for a total of 4410% damage), and assuming you hit 15 monsters with Heaven's Hammer for 900% damage each (or a total of 13500% damage).
For starters, Heaven's Hammer isn't typed as an element as far as I can tell, and so does equal damage to all monsters; this is favorable because it allows your damage to be more consistent and static compared to the unreliable and unstable elemental damage (part of the reason why Brandish is considered superior to Blast). Secondly, per skill usage, Hammer does a bit more than 3 times as much damage than Advanced Charge (3.061x to be exact), so you'd have to be able to use 4 Advanced Charges in the same time it would take to execute 1 Hammer (which you can't, while using a fast 5 weapon, much less a normal 6 weapon). Furthermore, since Hammer can actually knock out monsters here, this is even better because it means that its functionality is effectively on par with that of Genesis, Meteor Shower, and Blizzard.
Let's say that hypothetically, it couldn't kill monsters and instead could only reduce them to 1 hp. Imagine how annoying this would be at Skelegons/Skelesaurus because you could reduce 15 monsters to 1 HP and would have to manually go around dealing the final blow. In such a case, Advanced Charge would clearly be superior. But as it stands, the way Heaven's Hammer is currently set up here is actually a buff to the skill's functionality. It's not a worthless skill. If anything needs to be checked, it's the actual amount of damage that Hammer does, because it seems that it might not actually match the 900% at max level which the tooltip promises. However, if it does indeed match the description, then it is unarguably the best mobbing skill which any warrior gets, and being able to kill monsters with it is the icing on the cake. And like I've said in another thread, Paladins' one great strength is their AoE damage.
On another note, the way it's currently set up in NobleStory, it's more internally consistent with other such mobbing skills (Genesis, Blizzard, Meteor Shower) in that it scales with a given stat (weapon attack in this case) rather than doing a fixed amount of damage. So again, even if it's "Broken," I don't see how its utility is hampered.
Now, the actual reason I'm posting here is to post a more formal bug report of Hero's Will; I however could not resist correcting an erroneously held opinion regarding an actually worthwhile skill. So I apologize for the digression. Anyways, I believe every 4th job class has access to Hero's Will.
The basic problem with it is that it simply doesn't do anything. Its tooltip says that it allows one to "escape from abnormal condition," but after testing it in BPQ and in FM, I have concluded that it does not do anything to cure Weakened, Slow, Cursed, Sealed, Blindness, Stun, Seduced, or that status effect which makes you go backwards (I forget the name). So for all intents and purposes, it's useless. It does nothing.
Add to this the fact that after using it, it locks you out of using all skills until you either change channels or use a potion of some sort. Because of this, it is not only a useless skill and a waste of 1 SP, but it's also a crippling skill, and the only true form of "self-cc" akin to Varus' Q in League of Legends.
Last of all, there's the fact that it doesn't have a cooldown, which to my knowledge was not the case in 0.62 GMS.
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Post by Shassia on Apr 14, 2015 18:01:44 GMT -8
I however could not resist correcting an erroneously held opinion regarding an actually worthwhile skill. It's not erroneous, it's fact: the skill does not work as it did when released in GMS. Whether or not the skill is still useful as occasional utility can be debated. The fact that it does significantly less damage than in GMS cannot be debated, it's simple fact. P.S. you keep comparing it to other class abilities which are spammable. HH is not. It runs from a 5 minute cooldown down to 20 seconds at max level. Your comparison between Advanced charge Blow and HH is equally absurd for this reason. Well that and your math is entirely wrong because as I already stated, the HH tooltip is wrong. Spammable ACB against a skill that (forget your hypothetical "math", this is reality) does barely half the damage per mob and only every 20 seconds. Come on. There's no comparison.
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Post by Erwin on Apr 14, 2015 18:18:48 GMT -8
The fact alone that hammer can knock out monsters gives it more potential than simple flat damage. I brought up this point already. And a cooldown of 20 seconds at max level would still allow use at opportune moments... not to mention the prospect of actually being able to deal AoE damage in Zakum or Horntail...
[edit]Also, I don't get why you call my comparisons between Advanced Charge and Heaven Hammer as being "absurd" when you ALSO make comparisons between the two skills in order to downplay Hammer's power... double standard much?
And no, 900% to 15 monsters isn't "barely half the damage" of 350% to 6 monsters. Dunno where you got that statistic.
No, some of your observations were true; the only thing I contested was the validity of our negative opinion of Hammer which, in light of actual numbers and practical scenarios, doesn't make much sense. That's why I stated erroneously held opinion.
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Post by Shassia on Apr 14, 2015 20:15:56 GMT -8
And no, 900% to 15 monsters isn't "barely half the damage" of 350% to 6 monsters. Dunno where you got that statistic. I will tell you where I get my statistics. I actually used all the skills in question at all skill levels in both Noble and GMS. Actual results on Noble currently are: damage that does roughly 20-50k per monster depending on your skill level with normal attack gear at level 14x, which is a 75% reduction in damage here. On GMS I hit the cap of 199,999 damage very easily with significantly worse attack gear than I have currently on Noble. Increasing your attack does indeed increase Heaven's Hammer damage. But you shouldn't need server-leading attack values and apples just to try to get close to GMS-like results. To fix it so it works like GMS, it would probably be easier just to make the damage static based on level. That's the way it pretty much worked on GMS anyway, because as I said the skill description never added up or made any sense. I agree that the skill may become worthwhile to take despite the reduction in power here, but only after you grab ACB, Blast, Holy/Divine Charge and Stance.
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Post by Ace on Apr 14, 2015 21:52:04 GMT -8
This thread is solely for reporting bugs. Thank you for the extra info on Heaven's Hammer. However, this "disucssion" shall end here. Please open another thread in the correct section if you wish to debate how things should be.
I apologize for deleting some of your previous posts. I have considered them at the wrong place here.
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Post by Shassia on Apr 16, 2015 5:14:46 GMT -8
On the subject of Hero's Will:
I have had a different experience than Erwin has. It won't allow me to add more points into it past the first one. It does work to dispel debuffs in my case. That part works normally. It does not interfere with any of my other abilities. It does have a refresh time, but it does not display on the icon. You have to use it blindly hoping that it's available again.
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