Post by wes on Nov 2, 2014 13:38:22 GMT -8
Pre-Quest:
Horntail Prequest Guide
(Level 80 minimum. Completion required to enter Horntail's Cave)
Quest Instructions
Step 1 : You'll have to go to Leafre and accept Chief Tatamo's quest
"Moira's Wherabouts". Find Moira in "Cave of Life - Enterance"
and speak with her, after doing so return to Chief Tatamo to finish the first quest
Step 2 : After you've done the quest "Moira's Whereabouts",
return to NPC Moira in Leafre. Accept the quest
"Making the Secret Medicine for Transformation."
After accepting the quest, Moira will ask you to collect the following items :
Cornian's Marrow = Drops from Green Cornians
Skull Shoulder Pads = Drops from Dark Cornians
Manon's Cry = Drops from Manon (Spawn time for Manon : 3hrs after it last died)
Tough Dragon Skins = Drops from both - Drakes and Red/Blue Wyverns
Cornian's Dagger = Made from the items listed below
Below is the list of items you'll need to make a Cornian's Dagger
1) Busted Cornian Dagger x 1 = Drops from Green Cornians
2) Mithril Plate x 1
3) Steel Plate x1
After you have these 3 Items, Go to Leafre and talk to Mos-Upgrader.
Click Yes, and you've successfully completed the HT pre-quest!
Reminder :
Do not complete the quest by clicking on Moira until you're about to enter the
Cave with your party members or you'll transform into a Cornian and
waste all your effort doing this quest !
Only click Moira when all party members are ready to enter the cave
and the squad/party leader says so!
Horntail Party Quest guide:
HornTail Party Quest : Stage 1
1. Upon entering the map, kill the Cornians to obtain Keys.
2. Appoint 1 Member to wait outside, he or she must not have possesion of a Key (this Member cannot be the Party Leader).
3. Other Members with the Key will proceed into the Portal at the top Left corner.
HornTail Party Quest : Stage 2, 3 and 4
1. 1 Member will complete the Jump Quest to get to the other end.
2. Other Members will jump down to kill the Monsters and obtain a Key, then complete the Jump Quest.
3. The Key must be dropped at the Shining Spot next to the Portal, it will then be sent to the first map.
4. The Member who was left at Stage 1 Step 2 must now retrieve the Key from the tree in the middle and talk to the NPC found directly below.
*Repeat this for Stages 2, 3 and 4.
HornTail Party Quest : Stage 5
1. 1 Member will complete the Jump Quest to get to the other end.
2. Other Members will jump down to kill the Monsters and obtain a Key, then complete the Jump Quest.
3. The Key must be passed to the Party Leader, and he/she will proceed through the Portal.
HornTail Party Quest : Stage 6
1. By talking to the "HornTail's Schedule" NPC, all Members will be teleported to the "Cave of Choice" Map.
2. The Party Leader must hit the globe from either the left or the right direction, then proceed into the Portal.
3. Depending on which side you strike, you will be sent to either "The Cave of Light" or "The Cave of Darkness".
HornTail Party Quest : Stage 7
1. In either "The Cave of Light" or "The Cave of Darkness", kill the Monsters to obtain 6 Keys.
2. All 6 Keys must be passed to the Party Leader.
3. The Party Leader will then climb over the high wall and talk to the NPC.
4. All Members will then kill the remaining Monsters.
5. When all the Monsters are killed, the Party Leader will talk to the NPC.
6. You will then be teleported to the Entrance to HornTail Map.
7. Wait there till other Parties have completed the Quest.
Horntail Fight guide+Stats and Anatomy:
All jobs
* Optional for all to get one point of Hero's Will.
* Highly recommended at least ONE level for Shadowers
* Very highly recommended MAX for 17X+ with Stance 30 Heroes/DrKs/Pally
Ranged - NLs, BMs, MMs & Corsairs
* Minimum base 4850 HP before HB; 7704 after. The use of HP equips (or HP washing) would be recommended. Please note, this is the required HP with a Zakum Helmet. It's about 8000 without Zhelm.
Mages - I/L, F/P & Bishops
* At least base 2k HP and 8k MP with Maxed MG on - Different requirements for seduce bishops!
* Selected bishops are made seduce and would require higher HP/MP than this.
* Maxed Resurrection.
* Max Holy Shield although optional would be great for the attacking parties.
* Mages must be able to OHKO mobs (i.e. Dark Wyverns)
Warriors - DKs, Heroes, Buccaneers & Paladins
* All Warriors above 160 need 157 Accuracy after bless; below 160 need ~210 Accuracy. The usage of DEX equipment would be recommended.
* Maxed stance would be recommended but for Heroes/Paladins, at least Stance 20.
* Stance is NOT compulsory unless you are assigned to be a seduce bait where it will be.
* As posted above regarding Hero's Will.
* At least LVL1 Time Leap. Buccs should take note the time they've used their leaps.
* Dragon Knights are a huge exception: LVL 90 with maxed HB would be sufficient provided you are reliable in keeping HB up.
Shadowers
* At least Level 20 Shadow Shifter. The higher the better.
* As posted above regarding Hero's Will.
Fight guide:
The Horntail fight occurs in three stages, though the third stage consists of many parts of its own. The first two stages are the preliminary heads, pretty easy honestly though stage two is irritating for warriors. The third part is the real thing, far far harder than the prelims. As this is a major boss the guide will be split into various segments, starting with pre-stage one.
The main body is comprised of several parts, which need to be defeated in a certain order.
The first part is the legs, which have rather high touch damage (around 14,000) and two kinds of stomp. The first kind is a super knock back attack, the second type is a stun attack. They both deal the same damage. around 7700 unbuffed and 9800 buffed.
Second part is the tail, which has an absolutely insane touch damage (over 30,000 when buffed) it also has a poison gas attack, which honestly you can just ignore.
Third part is the wings, which summon cornians occasionally, but the main worry about this part is the attack buff it gives every other part. Once the wings die, its fairly smooth for the rest of the fight.
Fourth and Fifth parts are the left/right heads, completely identical to the preliminary heads, minus the super knockback.
Sixth part is the middle head, almost identical to the left and right ones except with more HP. It also casts full map dispel at 50% HP.
Seventh and Eighth parts are the left and right arms. These will cast status effects throughout the whole fight, but their more annoying trait is the mana burn skill. Which deals 1 damage, but burns around 2000 MP. They also cast mass seduce at 50% HP, which seduces the first 10 people to sign up.
Anatomy:
Horntail has a total of 10 parts, 2 preliminary heads
3 main heads, 2 arms, 1 wing set, one leg set and a tail section.
He also summons 4 monsters.
Here are their stats:
Horntail Preliminary Heads
(Composed of 2 heads, A right and left giant version of the actual boss's head parts)
Horned Tail's Left Head
Preliminary Boss
Level: 160
HP: 330,000,000
MP: 43,000
Avoid: 18
Knockback: 50,000
EXP: 9,732,030
This is the first preliminary boss before you fight the real Horned Tail.
This Head is Ice Based and will use many Ice skills. It can also summon Wyverns,
and can cause a new Status Aliment called "Seduce" which can be countered with the use of
Heros Will or having the leader of the group hang onto the rope within the room
so it cannot move while Seduce is in effect. Can also make itself immune
to Physical/Magical attacks for a short time like Zakum.
Horned Tail's Right Head
Preliminary Boss
Level: 160
HP: 330,000,000
MP: 43,000
Avoid: 18
Knockback: 50,000
EXP: 9,732,030
This is the 2nd preliminary boss before you fight the real Horned Tail.
This head is Lightning Based and will use many Lightning based attacks
with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce.
Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
Horntail's Full Body
(Composed of 8 conjoined yet independent sections)
Horned Tail's Head A
Boss
Level: 160
HP: 330,000,000
MP: 43,000
Avoid: 43
Knockback: 50,000
EXP: 13,902,900
This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room.
It has the same abilities as the Huge Head.
Horned Tail's Head B
Boss
Level: 160
HP: 490,000,000
MP: 49,000
Avoid: 45
Knockback: 50,000
EXP: 20,673,700
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability
so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks.
Horned Tail's Head C
Boss
Level: 160
HP: 330,000,000
MP: 43,000
Avoid: 43
Knockback: 50,000
EXP: 13,902,900
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room.
It has the same abilities as the Huge Head.
Horned Tail's Left Hand
Boss
Level: 160
HP: 230,000,000
MP: 35,000
Avoid: 40
Knockback: 50,000
EXP: 9,689,900
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks.
It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability.
It can Dispel as well.
Horned Tail's Right Hand
Boss
Level: 160
HP: 230,000,000
MP: 35,000
Avoid: 40
Knockback: 50,000
EXP: 9,689,900
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks.
It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability.
It can also cause your abilities to be sealed and can cause Darkness.
Horned Tail's Wings
Boss
Level: 160
HP: 270,000,000
MP: 400,000
Avoid: 42
Knockback: 50,000
EXP: 11,375,000
This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are,
it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense
and magic defense of the entire body.
Horned Tail's Legs
Boss
Level: 160
HP: 130,000,000
MP: 38,000
Avoid: 42
Knockback: 50,000
EXP: 5,467,900
It has a stomp attack which knocks you back to the wall, and another Stomp ability
which can cause 2 second stun. The Knockback stomp attack is completely unavoidable.
Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen
relatively easy, so pit all Heroes and Paladins against this part at the left side.
Horned Tail's Tails
Boss
Level: 160
HP: 80,000,000
MP: 26,000
Avoid: 40
Knockback: 50,000
EXP: 3,370,400
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to
avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out
with the legs since its just as deadly as the legs.
Horntail Prequest Guide
(Level 80 minimum. Completion required to enter Horntail's Cave)
Quest Instructions
Step 1 : You'll have to go to Leafre and accept Chief Tatamo's quest
"Moira's Wherabouts". Find Moira in "Cave of Life - Enterance"
and speak with her, after doing so return to Chief Tatamo to finish the first quest
Step 2 : After you've done the quest "Moira's Whereabouts",
return to NPC Moira in Leafre. Accept the quest
"Making the Secret Medicine for Transformation."
After accepting the quest, Moira will ask you to collect the following items :
Cornian's Marrow = Drops from Green Cornians
Skull Shoulder Pads = Drops from Dark Cornians
Manon's Cry = Drops from Manon (Spawn time for Manon : 3hrs after it last died)
Tough Dragon Skins = Drops from both - Drakes and Red/Blue Wyverns
Cornian's Dagger = Made from the items listed below
Below is the list of items you'll need to make a Cornian's Dagger
1) Busted Cornian Dagger x 1 = Drops from Green Cornians
2) Mithril Plate x 1
3) Steel Plate x1
After you have these 3 Items, Go to Leafre and talk to Mos-Upgrader.
Click Yes, and you've successfully completed the HT pre-quest!
Reminder :
Do not complete the quest by clicking on Moira until you're about to enter the
Cave with your party members or you'll transform into a Cornian and
waste all your effort doing this quest !
Only click Moira when all party members are ready to enter the cave
and the squad/party leader says so!
Horntail Party Quest guide:
HornTail Party Quest : Stage 1
1. Upon entering the map, kill the Cornians to obtain Keys.
2. Appoint 1 Member to wait outside, he or she must not have possesion of a Key (this Member cannot be the Party Leader).
3. Other Members with the Key will proceed into the Portal at the top Left corner.
HornTail Party Quest : Stage 2, 3 and 4
1. 1 Member will complete the Jump Quest to get to the other end.
2. Other Members will jump down to kill the Monsters and obtain a Key, then complete the Jump Quest.
3. The Key must be dropped at the Shining Spot next to the Portal, it will then be sent to the first map.
4. The Member who was left at Stage 1 Step 2 must now retrieve the Key from the tree in the middle and talk to the NPC found directly below.
*Repeat this for Stages 2, 3 and 4.
HornTail Party Quest : Stage 5
1. 1 Member will complete the Jump Quest to get to the other end.
2. Other Members will jump down to kill the Monsters and obtain a Key, then complete the Jump Quest.
3. The Key must be passed to the Party Leader, and he/she will proceed through the Portal.
HornTail Party Quest : Stage 6
1. By talking to the "HornTail's Schedule" NPC, all Members will be teleported to the "Cave of Choice" Map.
2. The Party Leader must hit the globe from either the left or the right direction, then proceed into the Portal.
3. Depending on which side you strike, you will be sent to either "The Cave of Light" or "The Cave of Darkness".
HornTail Party Quest : Stage 7
1. In either "The Cave of Light" or "The Cave of Darkness", kill the Monsters to obtain 6 Keys.
2. All 6 Keys must be passed to the Party Leader.
3. The Party Leader will then climb over the high wall and talk to the NPC.
4. All Members will then kill the remaining Monsters.
5. When all the Monsters are killed, the Party Leader will talk to the NPC.
6. You will then be teleported to the Entrance to HornTail Map.
7. Wait there till other Parties have completed the Quest.
Horntail Fight guide+Stats and Anatomy:
All jobs
* Optional for all to get one point of Hero's Will.
* Highly recommended at least ONE level for Shadowers
* Very highly recommended MAX for 17X+ with Stance 30 Heroes/DrKs/Pally
Ranged - NLs, BMs, MMs & Corsairs
* Minimum base 4850 HP before HB; 7704 after. The use of HP equips (or HP washing) would be recommended. Please note, this is the required HP with a Zakum Helmet. It's about 8000 without Zhelm.
Mages - I/L, F/P & Bishops
* At least base 2k HP and 8k MP with Maxed MG on - Different requirements for seduce bishops!
* Selected bishops are made seduce and would require higher HP/MP than this.
* Maxed Resurrection.
* Max Holy Shield although optional would be great for the attacking parties.
* Mages must be able to OHKO mobs (i.e. Dark Wyverns)
Warriors - DKs, Heroes, Buccaneers & Paladins
* All Warriors above 160 need 157 Accuracy after bless; below 160 need ~210 Accuracy. The usage of DEX equipment would be recommended.
* Maxed stance would be recommended but for Heroes/Paladins, at least Stance 20.
* Stance is NOT compulsory unless you are assigned to be a seduce bait where it will be.
* As posted above regarding Hero's Will.
* At least LVL1 Time Leap. Buccs should take note the time they've used their leaps.
* Dragon Knights are a huge exception: LVL 90 with maxed HB would be sufficient provided you are reliable in keeping HB up.
Shadowers
* At least Level 20 Shadow Shifter. The higher the better.
* As posted above regarding Hero's Will.
Fight guide:
The Horntail fight occurs in three stages, though the third stage consists of many parts of its own. The first two stages are the preliminary heads, pretty easy honestly though stage two is irritating for warriors. The third part is the real thing, far far harder than the prelims. As this is a major boss the guide will be split into various segments, starting with pre-stage one.
The main body is comprised of several parts, which need to be defeated in a certain order.
The first part is the legs, which have rather high touch damage (around 14,000) and two kinds of stomp. The first kind is a super knock back attack, the second type is a stun attack. They both deal the same damage. around 7700 unbuffed and 9800 buffed.
Second part is the tail, which has an absolutely insane touch damage (over 30,000 when buffed) it also has a poison gas attack, which honestly you can just ignore.
Third part is the wings, which summon cornians occasionally, but the main worry about this part is the attack buff it gives every other part. Once the wings die, its fairly smooth for the rest of the fight.
Fourth and Fifth parts are the left/right heads, completely identical to the preliminary heads, minus the super knockback.
Sixth part is the middle head, almost identical to the left and right ones except with more HP. It also casts full map dispel at 50% HP.
Seventh and Eighth parts are the left and right arms. These will cast status effects throughout the whole fight, but their more annoying trait is the mana burn skill. Which deals 1 damage, but burns around 2000 MP. They also cast mass seduce at 50% HP, which seduces the first 10 people to sign up.
Anatomy:
Horntail has a total of 10 parts, 2 preliminary heads
3 main heads, 2 arms, 1 wing set, one leg set and a tail section.
He also summons 4 monsters.
Here are their stats:
Horntail Preliminary Heads
(Composed of 2 heads, A right and left giant version of the actual boss's head parts)
Horned Tail's Left Head
Preliminary Boss
Level: 160
HP: 330,000,000
MP: 43,000
Avoid: 18
Knockback: 50,000
EXP: 9,732,030
This is the first preliminary boss before you fight the real Horned Tail.
This Head is Ice Based and will use many Ice skills. It can also summon Wyverns,
and can cause a new Status Aliment called "Seduce" which can be countered with the use of
Heros Will or having the leader of the group hang onto the rope within the room
so it cannot move while Seduce is in effect. Can also make itself immune
to Physical/Magical attacks for a short time like Zakum.
Horned Tail's Right Head
Preliminary Boss
Level: 160
HP: 330,000,000
MP: 43,000
Avoid: 18
Knockback: 50,000
EXP: 9,732,030
This is the 2nd preliminary boss before you fight the real Horned Tail.
This head is Lightning Based and will use many Lightning based attacks
with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce.
Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
Horntail's Full Body
(Composed of 8 conjoined yet independent sections)
Horned Tail's Head A
Boss
Level: 160
HP: 330,000,000
MP: 43,000
Avoid: 43
Knockback: 50,000
EXP: 13,902,900
This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room.
It has the same abilities as the Huge Head.
Horned Tail's Head B
Boss
Level: 160
HP: 490,000,000
MP: 49,000
Avoid: 45
Knockback: 50,000
EXP: 20,673,700
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability
so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks.
Horned Tail's Head C
Boss
Level: 160
HP: 330,000,000
MP: 43,000
Avoid: 43
Knockback: 50,000
EXP: 13,902,900
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room.
It has the same abilities as the Huge Head.
Horned Tail's Left Hand
Boss
Level: 160
HP: 230,000,000
MP: 35,000
Avoid: 40
Knockback: 50,000
EXP: 9,689,900
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks.
It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability.
It can Dispel as well.
Horned Tail's Right Hand
Boss
Level: 160
HP: 230,000,000
MP: 35,000
Avoid: 40
Knockback: 50,000
EXP: 9,689,900
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks.
It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability.
It can also cause your abilities to be sealed and can cause Darkness.
Horned Tail's Wings
Boss
Level: 160
HP: 270,000,000
MP: 400,000
Avoid: 42
Knockback: 50,000
EXP: 11,375,000
This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are,
it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense
and magic defense of the entire body.
Horned Tail's Legs
Boss
Level: 160
HP: 130,000,000
MP: 38,000
Avoid: 42
Knockback: 50,000
EXP: 5,467,900
It has a stomp attack which knocks you back to the wall, and another Stomp ability
which can cause 2 second stun. The Knockback stomp attack is completely unavoidable.
Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen
relatively easy, so pit all Heroes and Paladins against this part at the left side.
Horned Tail's Tails
Boss
Level: 160
HP: 80,000,000
MP: 26,000
Avoid: 40
Knockback: 50,000
EXP: 3,370,400
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to
avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out
with the legs since its just as deadly as the legs.