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Post by Kimberly on Dec 3, 2014 9:09:50 GMT -8
Since Ace's update, Omega sector's portals are bugged again that Nina fixed in past. Also, more related, the quest map in Orbis for the Pet of the Goddess has been bugged. Pretty sure here is suppose to be a hidden portal that leads to a hidden street and no longer works.
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Post by Ace on Dec 3, 2014 10:00:49 GMT -8
The current Map.wz.xml was created by dumping the new client-sided Map.wz file, which i created based on the previous Noble-Story Map.wz. As i haven't been informed about any modifications or fixes in the past server-sided files, stuff like that happens now - unfortunetely. It is fairly easy to fix these problems once again; however i depend on our players' reports as it is impossible for me to test every single portal in each map. It would be helpful if you could provide the map names of the broken Omega Sector portals aswell.
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Post by Kimberly on Dec 3, 2014 10:17:26 GMT -8
I am unsure if you want explain it here but why exactly was new .xml used when you could easily just add the new map ID's you have edited in the already existing map.wz.xml? None of the already existing maps were ever bugged or wrong so I am unsure why everything got overwritten with clean v62 files/.xml
Anyways, the Omega sector portal bugs are the hunt maps on the upper path. Not the alien ones, but the other. Basically, the portals send you to wrong maps and the wrong position. I am pretty sure you can easily find the bug because right now I don't wanna go to Omega just to get the IDS (I already waste enough rocks on my account).
The priority of this topic however is the quest map portal (Screenshot) that got bugged because my friend wanted do that quest.
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Post by Ace on Dec 3, 2014 10:43:38 GMT -8
I am unsure if you want explain it here but why exactly was new .xml used when you could easily just add the new map ID's you have edited in the already existing map.wz.xml? None of the already existing maps were ever bugged or wrong so I am unsure why everything got overwritten with clean v62 files/.xml Simply to save time, considering i did not expect these problems to occur. That's all.
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Post by SdwSlyr606 on Dec 3, 2014 12:42:10 GMT -8
I am unsure if you want explain it here but why exactly was new .xml used when you could easily just add the new map ID's you have edited in the already existing map.wz.xml? None of the already existing maps were ever bugged or wrong so I am unsure why everything got overwritten with clean v62 files/.xml Simply to save time, considering i did not expect these problems to occur. That's all. That plus he didn't have any files from Nina by the time the Denny incident happened and she left, and by the time I found that out he was already done with mostly everything. Good news is at least most of whatever got done between Feb. and Aug. can be fixed again easily. Including these two things which will be fixed after a restart.
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Post by Awful on Dec 3, 2014 20:10:18 GMT -8
These portals.
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