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Post by Ace on Feb 2, 2015 3:00:32 GMT -8
What is the Scavenger Hunt?
The Noble-Story Scavenger Hunt is about raiding a certain Region of the Maple World. In other words, you have to defeat the indigenous Monsters of this area and collect a certain amount of their etc. item drops. Besides that, you might also be requested to prove your victory over a Boss Monster by capturing the defeat with a screenshot; or maybe you are assigned to explore hidden landscapes by completing a characteristic Jump-Quest of the corresponding Region. You will have the choice to pick one out of two difficulties: medium or intense. Once you completed all of the requested tasks, you are ready to redeem your rewards, based on the difficulty you pick. To do so, simply send a PM on the forum to Spike, Will, Tetris and Ace and submit your Scavenger Hunt entry. Do not forget to include proof (if requested) and keep in mind that you have to hand in all of the demanded etc. items. The Scavenger Hunt will be updated on a monthly basis.
If you choose to take on the intense difficulty, you get the opportunity to win additional rewards by completing it within a certain time frame:
Completition within the 1st week of the month: +5 extra reward entities Completition within the 2nd week of the month: +3 extra reward entities Completition within the 3rd week of the month: +1 extra reward entity
Ruleset:
- only one entry per person (submitting with more than one character or account will permanently ban you from the Event) - you may only participate with one difficulty: medium or intense - you may receive help for boss kills from other players; however, you will then have to provide an extra screenshot (besides the defeat one) which shows your character dealing at least 1 damage to the monster - any delayed entries are invalid
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Post by Ace on Feb 2, 2015 8:08:31 GMT -8
Medium Difficulty:List of required Monster Drops:- 200 Orange Mushroom Caps (Orange Mushroom)
- 200 Green Mushroom Caps (Green Mushroom)
- 200 Blue Mushroom Caps (Blue Mushroom)
- 200 Crow Feathers (Crow)
- 200 Cloud Foxtails (Cloud Fox)
- 200 Raccoon Firewoods (Fire Raccoon)
- 200 Charms of the Undead (Zombie Mushroom)
- 200 Worn Paper Lanterns (Paper Lantern Ghost)
- 200 Dark Cloud Foxtails (Big Cloud Fox)
- 200 Genin Dolls (Genin)
- 200 Straw Sandals (Ashigaru)
- 200 Chunin Poison Darts (Chunin)
- One Screenshot of your Character attacking Blue Mushmom
_____________________________________________________ Medium Rewards:- 10,000 NX
- 10 Maple Leaves
- 10 Event Trophies
- 10 White/Purple Ribbon Gift Boxes
completed by: Jankos, ThaPope, MikasaLuvsMe, Fakku, Destroyer, MyNameIsYeff, Beer, Spike, GeishaChan
Intense Difficulty:List of required Monster Drops:- 200 Orange Mushroom Caps (Orange Mushroom)
- 200 Green Mushroom Caps (Green Mushroom)
- 200 Blue Mushroom Caps (Blue Mushroom)
- 200 Lucida Tails (Lucida)
- 200 Crow Feathers (Crow)
- 200 Cloud Foxtails (Cloud Fox)
- 200 Raccoon Firewoods (Fire Raccoon)
- 200 Charms of the Undead (Zombie Mushroom)
- 200 Zombie's Lost Teeth (Coolie Zombie)
- 200 Dark Stone Golem Rubbles (Dark Stone Golem)
- 200 Bain's Spiky Collars (Bain)
- 200 Worn Paper Lanterns (Paper Lantern Ghost)
- 200 Dark Cloud Foxtails (Big Cloud Fox)
- 200 Triangular Bandanas of the Nightghost (Nightghost)
- 200 Three-Tailed Foxtails (Samiho)
- 200 Cucumbers (Water Goblin)
- 200 Kimono Pieces (Dreamy Ghost)
- 200 Genin Dolls (Genin)
- 200 Straw Sandals (Ashigaru)
- 200 Chunin Poison Darts (Chunin)
- 200 Kunoichi Daggers (Kunoichi)
- 200 Jonin Throwing Stars (Jonin)
- 200 Ninto Scrolls (Ninto)
- One Screenshot of your Character defeating Blue Mushmom
- One Screenshot of your Character defeating Black Crow
- One Screenshot of your Character attacking Castellan
_____________________________________________________ Intense Rewards:- 20,000 NX
- 20 Maple Leaves
- 20 Event Trophies
- 20 White/Purple Ribbon Gift Boxes
completed by: SxeGrim, Grace, Paige, Vyse, RobinTheHood, Shassia, Eloso, Pamzy, Tetris, Castiel, Matthew, Often, Reed, Jaeger, Erik, GreenArrow, Conan, Puffin, Hobo, Anonymous
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Bruce
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Post by Bruce on Feb 2, 2015 8:19:07 GMT -8
Nice this challange is gonna be awesome (and freaking hard!) i can not wait to log on now
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Deleted
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Post by Deleted on Feb 2, 2015 8:59:50 GMT -8
For the "intense" challenge, do we need to solo them? That'd be the decider for me... if we're allowed to get help with the bosses, then more people would do intense; if not, I'm guessing everyone's gonna just do medium like I will be doing.
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Post by Ace on Feb 2, 2015 9:41:30 GMT -8
You do not have to do the Boss kills all by yourself; you can form a squad with other players and defeat them together. It is also possible to recruit someone else who deals the majority of the damage for you. To clarify this a little, i quote from the Scavenger Hunt rules: - you may receive help for boss kills from other players; however, you will then have to provide an extra screenshot (besides the defeat one) which shows your character dealing at least 1 damage to the monster Do not hesitate to ask if there is still something unclear.
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Deleted
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Post by Deleted on Feb 2, 2015 10:42:13 GMT -8
Ah, my bad. Didn't read carefully enough. Thanks!
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Post by Chisel on Feb 2, 2015 21:47:37 GMT -8
do the screenshots need to be taken during the month? or can they be taken from beforee?
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Post by Lalaloopsy on Feb 2, 2015 23:24:57 GMT -8
the screenshots have to be made within this month of Feb. 2015
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Deleted
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Post by Deleted on Feb 3, 2015 11:44:50 GMT -8
One last question:
The rules don't prohibit killing Blue Mushmom or Black Crow within BPQ; however, what I'm hearing from my guildmates is that any kills during BPQ do not count. I'd be more comfortable to hear "Word of God," so to speak. What are the GMs' stance on the issue?
I, for one, don't think making us kill BMM in its original spawn location is the best idea because the 24 hour spawn timer, coupled with only 4 channels in existence, makes it practically impossible to hunt down. Further, it's theoretically possible for one person to hunt and kill them all, thereby denying anyone else the chance of ever finding one. Right now, I have a sneaking suspicion that this is the case, seeing as I couldn't find one for the past 24 hours of searching.
If we do have to kill it in its original location, then I'm sure I'm not the only one disappointed here; I'm sure there are a few others out there who have done what I have done--collected every collectable and attacked Castellan, but will be unable to complete the hunt simply due to some stupid factor which is completely outside of our control, namely the BMM spawn. I know it might sound kind of whiny, considering that these are extraneous rewards which weren't around in GMS, but still, it took me roughly 7-8 hours of work, and it would be kind of a letdown for this effort to be thwarted by something like this.
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Post by kalyb on Feb 3, 2015 14:56:15 GMT -8
Like I said during BPQ, we usually don't allow these kind of "kills" to be counted while in BPQ, but if Ace decides to change that then it's up to him. But I like the idea that only a limited amount of people can finish this within the "bonus" time-period. Makes trophies a little harder to obtain even though they're relatively easy to get.
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Deleted
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Post by Deleted on Feb 3, 2015 15:11:42 GMT -8
Since this is the case, I think there should be a clear indicator that it isn't permitted. Currently, nowhere in the Scavenger Hunt Rules does it say that we aren't allowed to use BPQ BMM to count towards it.
It's nice in principle, I guess, but then you consider that if you expect the server to grow, then even less people will be able to get the required bosses. Further, like I said earlier, it's very possible that one person is killing them all and denying everyone else the chance to obtain the trophies.
I like the idea of a challenge; however, I like challenges based on hard work, rather than dumb luck and conditions which are completely out of one's control. This is why I'm fine with collecting 200 ninto scrolls (which took me an hour and a half) but why I'm annoyed at having to kill BMM for the Scavenger Hunt. The former relies on hard work and perseverance; the latter relies on simply being in the right place at the right time. And it also relies on other people not being inconsiderate jerks--which many of them are.
Another factor I'd raise is that last month's Scavenger Hunt featured Deo as the monster which we had to kill. While the spawn for it was limited as well, it spawned every three hours (which is EIGHT times more frequently as Blue Mushmom). Last month, it was possible for up to 224 individual people to obtain the extra trophies (8 times a day * 7 days a week * 4 channels), whereas now, it's only possible for up to 28 individual people to obtain the extra trophies. Saying that "trophies [are] a little harder to obtain" is a huge understatement; given the current spawn rate ALONE, it's at least ten times harder for people to get these trophies.
One last point of consideration which kind of ties in with my last point: why the steep, drastic increase in difficulty from last month's scavenger hunt? As I highlighted earlier, the area boss alone is 10 times harder to hunt down. Additionally, I found it much harder to gather the required materials for the scavenger hunt this time around (7-8 hours of hunting as opposed to last month's 4). I'm not in charge of anything around here, but I'd just like to bring up this to consider: perhaps try to make the hunts more static in difficulty from month to month?
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Grace
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Post by Grace on Feb 3, 2015 20:42:06 GMT -8
While it may be harder Kalyb in your eyes it's impossible in ours since BMM has yet to spawn. Not one person has seen it as of yet to my knowledge. So therein is a problem. Myself and other players have been waiting all day for one to spawn in any channel and no one has seen it.
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Post by June on Feb 3, 2015 21:26:02 GMT -8
Get a big group together and kill the bosses at the same time each person getting the hit screenshot and the kill. then multiple people can collect lol.
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Post by RobinTheHood on Feb 3, 2015 21:29:54 GMT -8
June that's a great idea if one ever spawns...
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Post by Ace on Feb 3, 2015 23:28:24 GMT -8
I sort of expected problems to occur regarding the spawn of Blue Mushmom. Though i don't think it's an individual player who mocks the rest of us by claiming all of the available spawns for him-/herself; we wouldn't want that here. I think the spawn for Blue Mushmom has fallen prey to that one nasty bug which breaks monster spawns in general. Not necessarily the one related to quests, but the one that happened to Headless Horseman and Bigfoot before. I agree that under these circumstances, the chances to complete the February Scavenger Hunt tend to equal zero. To compensate this, i will allow you to get the Blue Mushmom kill inside the BossPQ. One important note to this: If you decide to form a party with other players and get a team kill, it will only count if you provide a screenshot which clearly shows you dealing at least 1 damage to the monster (don't worry, Warriors - Power Guard is legit). On top of that, you will also have to provide a screenshot of either you or someone in your Party defeating it.
Usually, every Boss kill that is requested for either an Achievement or as a part of a Scavenger Hunt, has to be taken at the original location of the monster. Furthermore, every Scavenger Hunt is individual per month. That means, all requested actions for the hunt have to be executed within that same month. That goes for tasks like Boss kills or completing Jump Quests and Party Quests. You could technically gather all of the requested item drops beforehand, but you would have to gamble on that since the list isn't already revealed at that point. As for the irregular Level of difficulty, that is not as easy to handle. Mainly because we do not design the Scavenger Hunts based on a certain difficulty, but rather on a certain set of areas. So it rather depends on the level of the monsters who live in that region. But if you prefer, we can look forward to achieve a certain balance for the difficulties of the Scavenger Hunts in the future. I will update the ruleset with this information. Thank you for stating your opinions.
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Deleted
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Post by Deleted on Feb 3, 2015 23:39:02 GMT -8
Thanks for the response, Ace! It's awesome to know that our thoughts are considered and that this server is, in general, being run nicely and reasonably.
Conan and I are very happy that we'll be able to BMM in BPQ.
I might be in the minority here with the scavenger hunt difficulty, I dunno. Personally, I think it would be nice to have a sense of stability with regards to the difficulty. But this could lead to a verbal dispute regarding stipulative definitions: "what constitutes stability" is a question that would need addressing. To some people, I'm sure this SH wasn't much harder than last month's, and to others, it may have been about twice as difficult, as was the case for me. But really, to me, the only glaring issue with the difficulty was regarding BMM spawn rate, and that's been addressed. That being said, I think the difficulty is fine. And perhaps last month's was particularly easy, so I may have spoiled myself with that one. XD
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Post by SdwSlyr606 on Feb 4, 2015 0:47:20 GMT -8
I sort of expected problems to occur regarding the spawn of Blue Mushmom. Though i don't think it's an individual player who mocks the rest of us by claiming all of the available spawns for him-/herself; we wouldn't want that here. I think the spawn for Blue Mushmom has fallen prey to that one nasty bug which breaks monster spawns in general. Not necessarily the one related to quests, but the one that happened to Headless Horseman and Bigfoot before. I agree that under these circumstances, the chances to complete the February Scavenger Hunt tend to equal zero. To compensate this, i will allow you to get the Blue Mushmom kill inside the BossPQ. One important note to this: If you decide to form a party with other players and get a team kill, it will only count if you provide a screenshot which clearly shows you dealing at least 1 damage to the monster (don't worry, Warriors - Power Guard is legit). On top of that, you will also have to provide a screenshot of either you or someone in your Party defeating it. Usually, every Boss kill that is requested for either an Achievement or as a part of a Scavenger Hunt, has to be taken at the original location of the monster. Furthermore, every Scavenger Hunt is individual per month. That means, all requested actions for the hunt have to be executed within that same month. That goes for tasks like Boss kills or completing Jump Quests and Party Quests. You could technically gather all of the requested item drops beforehand, but you would have to gamble on that since the list isn't already revealed at that point. As for the irregular Level of difficulty, that is not as easy to handle. Mainly because we do not design the Scavenger Hunts based on a certain difficulty, but rather on a certain set of areas. So it rather depends on the level of the monsters who live in that region. But if you prefer, we can look forward to achieve a certain balance for the difficulties of the Scavenger Hunts in the future. I will update the ruleset with this information. Thank you for stating your opinions. It wouldn't be that in this case, I had just checked Blue Mushmom in mysql just a bit ago and it's definitely in the spawns table. It's also set to 24 hours as normal, so either someone went on all 4 channels with the quest bug and killed them all (thus breaking the maps), or someone is killing them just to be a jerk (which is wrong and they'll need to be dealt with if that ends up being the case). That thing with HH and BF was due to me deleting their rows from the spawns table back when 2 were spawning in each map when we had first added in the latest wz xmls. At first it seemed alright in deleting those rows since those bosses had the same spawn time as opposed to the other bosses that had their times changed. Well apparently as we found out later on, there was actually a different reason why they were !pmob'd then removed from the xmls the first time. They didn't seem to want to spawn normally. Also if any of you notice that someone is killing the bosses just to be a jerk and whatnot, tell the GMs about it and they'll take care of it. If this ends up being the case, that'll certainly be a first since we've never had this problem beforehand lol. Still not cool though nevertheless. That's about it. Hope everyone is doing well. It feels odd seeing only two difficulties with this thing now lol.
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Post by GeishaChan on Feb 4, 2015 8:52:56 GMT -8
In reply to SdwSlyr606 (sorry this is not extremely related to this topic):
OMG. You guys use MySQL? <3 I love MySQL. I use it at work. xD
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Post by DiximaN on Feb 4, 2015 23:20:16 GMT -8
it will only count if you provide a screenshot which clearly shows you dealing at least 1 damage to the monster (don't worry, Warriors - Power Guard is legit). Inb4 dks don't have pg, and Mushdad requires lots of accuracy.
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Post by June on Feb 11, 2015 11:18:47 GMT -8
Will it count if i kill crow in bpq?
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