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Post by Frankiel8 on Mar 26, 2015 14:15:39 GMT -8
Hello all, I'm FrankieL8 on game, maybe you already know me. I'm here to suggest an increase of monsters number/respawn on some maps, like creating better training spots. I mean, for example teddys maps at ludi, platoon chronos map, straw dolls at mu lung, etc. It's funnier training with more monsters, maybe you can decrease a bit drops, to make it fair. If you're playing since the beggining of this server, you have to know what's "OLD MS", the server v55 where this server cames, it was 1x 1x 1x, but with huge monsters respawn/quantity, and it was awesome, because wasn't crazy, it was just fine.
Anyways, thanks for giving me this space, If you reply do it with respect please, I saw that the community of this server is kinda strange hehehe Cya!
P.s: sorry for bad english, i'm from Argentina (south america).
Edit: skeles would be nice too, HH1, slime's tree, idk, not ALLL the maps, cuz that hard to code and takes too much work to developers, but the hot training spots.
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Post by Erwin on Mar 26, 2015 14:44:34 GMT -8
I laughed at your "the community of this server is kinda strange" comment XD hit the nail on the head there, buddy.
In all seriousness though, I would respectfully disagree with your suggestion. I think that one of NobleStory's main selling points is its nostalgic experience, and a portion of that is in retaining the monster spawn rates as they were.
Yeah, it would be nice if training were even easier, but I find that it's easy enough already, what with bishops all over the place, and 2x cards, making for up to 6x exp.
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Post by elijahwyyatt on Mar 26, 2015 14:46:40 GMT -8
it would be imbalanced, and create an ever greater devide between non aoe classes and aoe classes. It would also make it much harder for archers/assasin's to utilize these same spots due to not being able to get in an arrow bomb/double throw. I do agree with you, it would be cool, and i even support the suggestion. But we should mind these imbalances and make it fair for all, aka 2 channels with the crazy bullshit, 2 without. and the one with the crazy stuff should give out less exp, and have lowered item drop rate. Not to literally equal the doubled monsters, like -20% exp and -20% drop for double the monsters sounds fair(you are still having to kill all the monsters afterall, it's not like it's doubling the exp value)
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Post by Frankiel8 on Mar 26, 2015 14:49:20 GMT -8
Haha, yes, but you guys are cool . I understand about what you're saying about nostalgic experience, but when playing oldms was still hard to lvl up, but funnier, because i find better walking less and killing more mobs than just walking all around the map to kill some mobs. It just makes me get bored It would be nice if they put the exp at 1x, and exp coupons time limited, not forever, to make it more hard. But, thats it, only suggestions
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Post by Frankiel8 on Mar 26, 2015 14:52:09 GMT -8
Yeah, what you're saying sound logic and cool (about making 2 channels with more monsters, but reducing a bit the exp just to avoid super fast lvling)!
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Post by Frankiel8 on Mar 26, 2015 14:56:22 GMT -8
Sorry about replying too much haha, but, I just want to say that it looks like a solution to avoid people quitting at low lvls because they get bored, cuz for example they dont have good mobbing skills, or hs, or ultimates to spamm. Maybe an archer or a rogue can just stand over a stair and kill from there!
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Post by Will on Mar 26, 2015 15:03:29 GMT -8
cough certain maps have already been buffed in respawn i just cant remember where that thread is
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Post by Ace on Mar 26, 2015 15:06:31 GMT -8
I think i know what you are trying to refer to. Approximately 1 year ago, the equation, which handles the monster respawn, got reworked. What it basically did was to increase the interval between the respawn periods, but increase the number of monsters per respawn wave. Examples: old - 3 monsters respawned every 4 seconds, regardless of how many monsters were in the map new - every 8 seconds, all monsters in the entire map respawned, regardless of how many monsters you have killed until then
We could imagine to check through the maps and give some of them a little buff on the total number of monsters. Decreasing the respawn intervals might be a little too much. There already have been increases for monster spawns in the past, at maps such as Ludibrium Clock Tower, or Dragon Forest. Let us know the maps' names if you think there aren't enough monsters to kill effectively. Having different EXP and drop rate systems split among the channels might be very hard, or even impossible, to realize. I am not sure if this is going to meet enough positive resonance from the majority of the players, so it depends on them whether we can consider this or not.
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Post by Frankiel8 on Mar 26, 2015 15:16:14 GMT -8
I think i know what you are trying to refer to. Approximately 1 year ago, the equation, which handles the monster respawn, got reworked. What it basically did was to increase the interval between the respawn periods, but increase the number of monsters per respawn wave. Examples:old - 3 monsters respawned every 4 seconds, regardless of how many monsters were in the map new - every 8 seconds, all monsters in the entire map respawned, regardless of how many monsters you have killed until then We could imagine to check through the maps and give some of them a little buff on the total number of monsters. Decreasing the respawn intervals might be a little too much. There already have been increases for monster spawns in the past, at maps such as Ludibrium Clock Tower, or Dragon Forest. Let us know the maps' names if you think there aren't enough monsters to kill effectively. Having different EXP and drop rate systems split among the channels might be very hard, or even impossible, to realize. I am not sure if this is going to meet enough positive resonance from the majority of the players, so it depends on them whether we can consider this or not. Yes, something like that, i dont know how to explain it very well because i dont know how to code, but the old server (oldstory) has like more monsters at some maps. It was for example spawning 30 teddys at ludi instead of 15 Edit: and it wasnt very crazy really, 2 or maybe 3 more lvls per day training hard (at lvl 40), and we still have to do pqs and quest and things, it wasnt too much unbalanced
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Post by Shassia on Mar 26, 2015 15:17:00 GMT -8
I think some zones have been adjusted. I can point to Caution: Falling Down as an example. The spawn rate is higher than I remember it being on GMS, and upon visiting different .62 servers, the spawn rates there were way, way less than on Noble.
There may be more examples but that one I noticed in particular.
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Grace
New Member
Posts: 30
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Post by Grace on Mar 26, 2015 16:53:37 GMT -8
Honestly, I believe the spawn is just fine the way it is as of now. I mean if you want to level faster than you are then a higher exp rate server is more for you. This is supposed to be a nostalgic server and as close to the old GMS as possible with a few tweaks for the community aspect. Higher spawn rates would be to much and the server just wouldn't be the same.
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Post by Frankiel8 on Mar 26, 2015 17:00:01 GMT -8
Honestly, I believe the spawn is just fine the way it is as of now. I mean if you want to level faster than you are then a higher exp rate server is more for you. This is supposed to be a nostalgic server and as close to the old GMS as possible with a few tweaks for the community aspect. Higher spawn rates would be to much and the server just wouldn't be the same. Well, I dont know, if talking about close to GMS server, we must talk about 1x 1x 1x, 2x at gms old days was glory... and here you have 2x 24/7, and 6x sometimes (like someone told up there), that's NOT gms. About community, it's hard at some aspects, because for example, my brother and me tried to recruit all day (3 days) people to LPQ, and we just did 3 pqs, and we see pq like a fun way to lvl up, more than grinding. Of course than grinding is the essence of maplestory pre-bb, but we're not talking about making characters lvl 200 in 1 week, its just a little boost, or can you tell me why you're saying "and the server just wouldn't be the same", explain, why not? its not superfast100xexppowerleveling, its just a few more monsters/respawn.
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Post by Frankiel8 on Mar 26, 2015 17:01:57 GMT -8
I don't know if you played OldMs (the version 55 before this server cames up, because the owner of oldms left and didnt gave the server to noblems developers), but it was really good, nice community, no power leveling, no 7000x, and fun 24/7
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Grace
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Post by Grace on Mar 26, 2015 17:03:10 GMT -8
On the part about the server just wouldn't be the same is that everyone would level even faster most likely meaning they would get bored faster and therein lies a huge tree of problems sprouting.
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Post by SdwSlyr606 on Mar 26, 2015 17:05:40 GMT -8
It only gets as high as 4x here (with the 2x cards), not quite sure where the 6x comes from lol. Nice to see someone from Oldstory though. Anyways back on point, in reality alot of maps actually have a slightly higher to a much higher increase than you'd normally see on GMS at this time. Some maps were like this as is when Kalyb first set things up, other maps such as most of the Deep Ludi maps needed a huge increase. What maps are you wanting to see an increase on?
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Post by Frankiel8 on Mar 26, 2015 17:05:54 GMT -8
I mean, i don't like to being leeched all the way at high levels, and with a warrior class (without ultimates that can kill everything) maybe it would be a booster to keep training and dont quitting the server
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Post by SdwSlyr606 on Mar 26, 2015 17:08:28 GMT -8
Where are you training at the moment and what's your level?
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Post by Frankiel8 on Mar 26, 2015 17:08:47 GMT -8
It only gets as high as 4x here (with the 2x cards), not quite sure where the 6x comes from lol. Nice to see someone from Oldstory though. Anyways back on point, in reality alot of maps actually have a slightly higher to a much higher increase than you'd normally see on GMS at this time. Some maps were like this as is when Kalyb first set things up, other maps such as most of the Deep Ludi maps needed a huge increase. What maps are you wanting to see an increase on? Yeah hehe, I started there, and it was nice, do you remember the developer's name? I remember that he has a blog on internet, but I cant remember his name. Well, about maps, i remember that at oldstory I leveled with my girlfriend on teddy and it was nice because there was a huge respawn, it was super fun. I would like to see that here
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Post by Frankiel8 on Mar 26, 2015 17:10:33 GMT -8
Where are you training at the moment and what's your level? Well, right right now i'm at master chronos hehe, level 44, map Lost Time 2. Plus i can farm luk crystals here
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Post by ciervoboy on Mar 26, 2015 18:33:41 GMT -8
As I am FrankieL8 brother in real life, must agree with him, at least this time. First of all, I have to explain why I think could be reasonable:
- Only Multiplayer games are about that, people who play online and help each other, on this kind of games, to level up, create communities, to get fun, making their own economy, etc.
It is sad to read some people who says that like most playing alone and training alone that doing PQ or party's with other PPL. The object of this games are playing with other people, not alone.
And here's the point: who choose training alone, which thing is a bit harder, could have some "help" from the game, and in this case fast spawning could be good. Not more exp or drop, not X2 events, just increasing a little bit the speed of the spawning would be OK to make funnier and better to train alone, on certain maps.
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