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Post by Erwin on Mar 27, 2015 14:00:24 GMT -8
There have been lunchbox events in the past. I know that Lex has one. Both Heroes and Paladins can use lunchbox though so that's more or less a moot point for comparing the two.
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Post by SdwSlyr606 on Mar 27, 2015 14:26:35 GMT -8
If they ever introduced lunchbox that would be a compltetely different story though The lunchbox has been used as an event item twice before, fun fact.
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Post by elijahwyyatt on Mar 27, 2015 14:36:49 GMT -8
The quicker a warrior can hit the more advantageous it is for the hero.
Also, hero's damage formula is better, again, more advantagous for the hero.
Though with timeless equips, lunchbox wouldn't increase the damage capabilities.
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Post by Often on Mar 27, 2015 14:55:02 GMT -8
There have been lunchbox events in the past. I know that Lex has one. Both Heroes and Paladins can use lunchbox though so that's more or less a moot point for comparing the two. supermegahugecough funfact: Both of those lunchbox events happened before Lex made his latest Paladin and luncbox is untradeable. cough again. Not to mention that all of his chars except his sin were deleted before he made his latest paladin as well. cough yet again.
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Post by SdwSlyr606 on Mar 27, 2015 15:21:18 GMT -8
The items came from a backup of the original SmexyLex, apparently he decided to ask me if he could get his items from there when I was tired as all hell and awake at 4am (something I shouldn't have answered to at that state, t'was a mistake). But that's another story for another time, this is about skills and skills accessories. All of this drama that's been going on here lately ends now. Or else. I'm not always serious, but when I am, it's right now. Anyways, skills. Continue.
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Bruce
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Post by Bruce on Mar 28, 2015 8:19:29 GMT -8
This is just my opnion (dont really wanna argue) I like the idea of lowering SE's % crit dmg, and adding more dmg to Hurricane (Would make me as an BM more accepted into parties for my DMG instead of my OP skill)
However, i would really wanna see the skills that are broken getting fixed before skill rewamp, Like "Transformation" would be nice if it added wep atk like it says on the texst
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Post by Often on Mar 28, 2015 8:50:56 GMT -8
This is just my opnion (dont really wanna argue) I like the idea of lowering SE's % crit dmg, and adding more dmg to Hurricane (Would make me as an BM more accepted into parties for my DMG instead of my OP skill)
However, i would really wanna see the skills that are broken getting fixed before skill rewamp, Like "Transformation" would be nice if it added wep atk like it says on the texst
You seem to have misunderstood the SE and Hurricane part. A BMs damage wont necessarily increase, it'll more or less be the same. The #1 reason for changing SE's effect is cause NLs get a stupid damage increase.(Though, as mentioned above, this is supposedly "outdated information", so at the end of the day all of this might be inaccurate.)
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Post by elijahwyyatt on Mar 28, 2015 9:28:32 GMT -8
Nor should it, i don't really understand balancing the classes at all. The balance is perfect right now, the only thing that could really balance balance them is removing the damage cap and allowing all classes to just to what they are going to do. (not that i'm even implying any class (except sniper or w/e) can hit the damage cap, just that if they do it's a pointless barrier. Mages are the strongest clear's in the game, have the easiest time doing good damage at all levels(anyone can make a lukless mage and do strong damage from level 8 to lvl 200 mob wise) but they trade that off for being absolute garbage at bosses(single target damage) Warriors have a strong aoe from level 10, allowing them to never have a very weak position, along with having strong damage if built correctly, massive base hp, the only drawback of warriors is by end game they don't have amazing boss clear's, yet they still become vital to bossing due to Hyper Body and seduce bait. Archer's(bowmen) have a terrible first job (because they can't jump, and literally have to be at range to hit enemies, awell as having a poorly scalling damage formula) workable second job, and decent 3rb job plus+ This allows them to have tradeoffs, and they are never exceptional mob clearer's, and also REQUIRE hp washing to be able to boss effectively. They trade off ineffective mob clear's and extremely tedious and hard lower level's for the '3rd' bess dps in the game, aswell as vital party skills. Assasin's have an okay 1st job (if funded) and a meh 2cd and 3rd job, due to 2cd job still relying on double throw (single target damage) and 3rd job's aoe isn't very strong/useful . They also semi-require hp washing in order to effectively boss, and have much more items to work around. They also have insane weapon attack scalling. They trade the hardest 2cd job in the game, and arguably hardest 3rd job in the game for the '2cd' highest dps in the game. The Bandit and the sniper are the retarded cousin's, as well as the pally. They excell at a few small areas, but they're tradeoffs are the worst. The pally isn't sooooo bad as people make it out to be, and the bandit and sniper both have valuable functions when people aren't running around with perfect gear. If we compare mediumly funded people, sniper's can actually compete with bowmen, and bandit's trade a hard Edit: 2cd/1st job for a great 4th job mobbing and bossing skill. They never really compare in dps when we actually go into the funded ranges, but they aren't obsolete. And some classes DO need to be worse than others, at something. Basically the each retard cousin of the group either speciallizes in mob (bandit/pally) by 4th job, or specializes in easier dps (sniper). Now for the wierdos, the pirates. The gunman is the most broken 'op' nerf now class in the game. She trades off only having small hp, for having a decent 1st job, good 2cd job, very strong 3rd and fourth jobs, as well as having the highest dps in the game, assuming we aren't literally talking about near god like equipment from an assasin/bowmaster. However, almost no one recognizes just how strong battleship. The only thing they don't get is crits, which saves them from literally being the strongest no matter what. It'd even be reasonable too, if they just didn't have such amazing mobing skills for literally ever. 4th job even get's a mage ultimate, WHAT?! why? And then the brawler, in this erver, ends up being the retard cousin. The only thing that needs changing about him, is fixing his skills. The brawler serverd a very important function in the real server's, and it all came down to the skill that increased attack speed. That skill STACK'd ontop of regular boosters, so it took a normal weapon and made it very fast,(given that the normal weapon was the lowest normal type you can have) The brawler also had very cool skills at all jobs, and good mobing/clear, as well as had to do much much less hp washing. Unfortunate stae of affairs however that some of the key damage upgrades the brawler has don't work, and the thing that makes them very very useful in parties doesn't work either. In parties you'd have one bowmaster, one brawler, one priest(maybe, usually not, depends on the boss) one spearmen(for hb) and the rest NLs (2/3) In perfect parties spearmen aren't needed(people hp wash'd to the point they don't need hb to survive far away attacks from ht/pb) and priest aren't needed (since people just use all cure's and don't fuck up and die) This meant in most actual parties you'd have 1 bm(for SE) 1 bralwer (for his weapon attack speed skill) and 4 night lord's. But now you want to make SE pointless, and due to coding brawler is pointless, so everyone just make a nightlord and just nightlord everything. nightlord nightlord nightlord. But what i wanted to say the most, is that the balance in this game is already near perfect. I've played all the classes, and i switch my main all the time, and i have a deep understanding of all of them. They all have strengths and weakness's, (except brawler, sorry dude, your skills don't work) And the balance of the game is nearly perfect as is. Some people might not think so, because 'eh mages and bandit's can't join boss parties, #imbalance' but thats not true about how real balance works. mages have it super easy, bandit's have incredible mobbing strength's, (though bandit's should probably get a little bit of something in 3rd job to be fairer), so ofcourse when it comes to optimizing dps the classes who trade easier/better mobbing for dps aren't gonna get chosen for things that require high dps. It's the nature of the game, and the nature of balance. The only real issues that come along are when a class has it all, has good mobbing and good dps (or, in one classes case, the BEST mobbing, and the BEST dps, cough cough) and doesn't have to give up anything for their strengths. Like for instance, if we gave mage a skill that did a lot of dps, then they'd have no weakness's. Instead trading incredible mobbing and easy damage for single target dps, they'd trade nothing for both. However, if you want to go totalitarian on us and force most classes to be useful to bosses, do it the brawler way. Give classes party buffs that make them useful to the boss raids, instead of trying to take away their weakeness's. OR in the bowmaster's case, THEIR STRENGTHS.
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Post by Often on Mar 28, 2015 10:09:51 GMT -8
The Bandit and the sniper are the retarded cousin's, as well as the pally. They excell at a few small areas, but they're tradeoffs are the worst. The pally isn't sooooo bad as people make it out to be, and the bandit and sniper both have valuable functions when people aren't running around with perfect gear. If we compare mediumly funded people, sniper's can actually compete with bowmen, and bandit's trade a hard 3rd/1st job for a great 4th job mobbing and bossing skill. They never really compare in dps when we actually go into the funded ranges, but they aren't obsolete. And some classes DO need to be worse than others, at something. Basically the each retard cousin of the group either speciallizes in mob (bandit/pally) by 4th job, or specializes in easier dps (sniper).[...] bandit's have incredible mobbing strength's. Prepare your anus regarding your Bandit statements. Assasin's have an okay 1st job (if funded) and a meh 2cd and 3rd job, due to 2cd job still relying on double throw (single target damage) and 3rd job's aoe isn't very strong/useful . They also semi-require hp washing in order to effectively boss, and have much more items to work around. They also have insane weapon attack scalling.They trade the hardest 2cd job in the game, and arguably hardest 3rd job in the game for the '2cd' highest dps in the game. Wrong. Sins are probably the strongest 1st, 2nd and 3rd job advancements (DPS wise) in the game, regardless of not having a single target attack at 1st and 2nd job or not- they probably clear maps faster than Gunslingers who have Invisible shot which hits 3 monsters at a time. AOE wise they get Avenger at 3rd job which outdamages Flamethrower/Ice Splitter, Arrow Rain/Inferno and Arrow Eruption/Blizzard. Along with Warriors (specifically DKs and Heros) and Mages (FP mages from 86+), they're probably the easiest 3rd job to level. Now for the wierdos, the pirates. The gunman is the most broken 'op' nerf now class in the game. She trades off only having small hp, for having a decent 1st job, good 2cd job, very strong 3rd and fourth jobs, as well as having the highest dps in the game, assuming we aren't literally talking about near god like equipment from an assasin/bowmaster. However, almost no one recognizes just how strong battleship. The only thing they don't get is crits, which saves them from literally being the strongest no matter what. Wrong, again. Gunslingers have arguably the worst 1st and 2nd job in the game together with Bandits. Double Shot is stupid weak, Invisible shot is slow and weak (compared to other 2nd job mob skills) and only hits 3 monsters (unlike Arrow bomb, Slash blast, Iron Arrow etc which all hit 6). A sin at level 43 outdamages a Gunslinger (with the Gunslinger having some very decent lvl 50+ equips) at level 69. Trust me; I have a level 83 Outlaw, a level 173 Sair and a 109 Sin in this server. I've tried it out myself. 3rd job wise Sairs are very decent. They're slightly weaker than Cross/Bowmen, though with the addition of Gaviota-damage they're probably equally strong. Battleship is indeed strong as fuck and most people recognize it.
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Bruce
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Post by Bruce on Mar 28, 2015 11:27:58 GMT -8
Prepare your anus regarding your Bandit statements. (Meant for elijahwyyatt) You have some wrong information on Dits. First off dits SUCKS at 1st and 2nd job, duo to single target dmg. 3rd is probaly the easiest job to lvl up duo to "Meso Explosion" (It's the only skill that do not require any Acc) 4job Dits, can be beasts at bossing, duo to high % dmg skills and fast skills. (And still Meso Explosion if you wanna use that) Wrong. Sins are probably the strongest 1st, 2nd and 3rd job advancements (DPS wise) in the game, regardless of not having a single target attack at 1st and 2nd job or not- they probably clear maps faster than Gunslingers who have Invisible shot which hits 3 monsters at a time. AOE wise they get Avenger at 3rd job which outdamages Flamethrower/Ice Splitter, Arrow Rain/Inferno and Arrow Eruption/Blizzard. Along with Warriors (specifically DKs and Heros) and Mages (FP mages from 86+), they're probably the easiest 3rd job to level. Sins are diffendly one of the best jobs in 1st and 2nd, duo to high dps, movement, even tho they are single targets. 3rd job sins is one of the best 3rd jobs in the game, both for mobbing and Bossing. And no offence Ninni but outlaw's sucks 3rd job skills for outlaw is really bad, low dmg and enormes waiting time between atks. But as well with Ranger. Rangers have probaly the worst single target atk in 3rd job. And for mobbing only Arrow rain and Inferno, but here Inferno is pretty much useless coz the burn have not been added in this version. Wrong, again. Gunslingers have arguably the worst 1st and 2nd job in the game together with Bandits. Double Shot is stupid weak, Invisible shot is slow and weak (compared to other 2nd job mob skills) and only hits 3 monsters (unlike Arrow bomb, Slash blast, Iron Arrow etc which all hit 6). A sin at level 43 outdamages a Gunslinger (with the Gunslinger having some very decent lvl 50+ equips) at level 69. Trust me; I have a level 83 Outlaw, a level 173 Sair and a 109 Sin in this server. I've tried it out myself. 3rd job wise Sairs are very decent. They're slightly weaker than Cross/Bowmen, though with the addition of Gaviota-damage they're probably equally strong. Battleship is indeed strong as fuck and most people recognize it. Here i agree with Ninni again. Gunsliger are probaly the worst 2nd job, as well dup to the amount of atk they get from Dex (Bowmen get more atk per Dex i think it goes 4 dex = 1atk for bowmen and 5 Dex = 1 atk for Gunsligers) And i had a chart sadly i cant find it. It shows that in battle ship mode sairs are the higst dps'ers. But in the long run NL do out dmg them, and is there for the best dps in the game v0.62 wise. Luckly Battleship here is well broken? there is no hp on it witch Means they can stay in it forever. And well that makes Sairs the highst dps in Noble untill thats been fixed.Now you say that Brawlers are retarded. And i cannot disagree more. 2nd job Brawlers get a skill that makes them invisubal for any form of magic dmg and or hit dmg, (i think i times it to be 1 sec) keep that in mind that Crokscrew can be used again before the 1 second has passed, makes it doable for an brawler to for example kill bf without getting hit (takes time but its do able). Brawlers only have 1 mob skill till 3rd job. And even tho that 3rd job have a few mob skills (engery blast and Shockwave) its still the 1st job mob skill that is begin used the most. Because to use Shokwave you need to be in transformation, and that have a cd of 860sec in lvl 1 and the transformation only last for 120 sec. The Energy blast Works kind of the same way. you have energy charge that needs to be charged up, before you can use it. and It is the only skill that goes as high as lvl 40. and at lvl 40 it last for just 60 sec. (could be a bit more or a bit less forgot the curretly time) that Means its 60 sec of energy blast. In my eyes this makes brawlers bad in 1st 2nd and 3rd job. BUT 4th job Bucc is on the high end of single target dmg. Probaly not in Noble so far because of the broken skill "Transformation" where it should give wep atk but dont. And again. bucc's get a skill called Demo, witch as well makes them immune to dmg from magic and or hit dmg for a period of time. Berrage Works that way as well. alltho in v0.62 the hit is too slow, and the monster is able to hit you on around the 6th hit in berrage. Time Leap is as well a really good skill to have for parties and so is speed infusion. Sorry if this is a bit hard to read but im writing it at my Work, so im constanly begin drawn away from it
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Post by NotFlux on Mar 28, 2015 11:36:38 GMT -8
Just wanted to give my opinion on the Paladins discussion
(I do accept I may be wrong in more than one aspect, so feel free to argue back on what i say)
Paladins have a set of "advantages" over the rest of the warriors, BUT, on the other hand, they lack damage when bossing, except against specific elemental-weak bosses such as pianus.
Lets see what paladins have within their set of skills:
-Freeze -Stun -Block -Single target skill -6-mob damage skill -15-mob damage skill -Elemental boost against certain mobs
What does this means in terms of gameplay:
Freeze, stun and block are a form of utility that allows you to grind while getting hit a whole lot less, which means less pots burnt and more dps. Now, are potion even important in a private server where you get easy mesos? Clearly no.The extra dps they give is due to getting hit less, which reduces the knock ups, but this pretty much gets useless with Stance.
6-mob damage skill: this makes your grinding potential indeed better than other warriors, BUT when against 5-6 mobs . At 4th job you pretty much either grind on petrifighters, skeles or ToT. Considering ToTs low spawns its not even viable for warriors. Other warrior classes will outdamage you there anyways since you find yourself against 3 mobs at most at the same time.
15-mob skill: The cooldown is long as hell, enough said.
Single target skill: In terms of pure DPS this skill is pretty good, mainly thanks to the fast animation, but it has a big flaw compared to the rest of the warriors skills: Its range is way shorter. This means you need to be almost touching the mob in order to hit him, without stance this makes your dps low, since you find yourself havving to reposition every time you get hit. After leveling stance to a higher level, your DPS end up being good, BUT, the low range still gives troubles like, not being able to pin BF efectively and not being able to hit Zakum arms.
Since we all know 4th job is pretty much just about bossing , if comparing the three warriors in terms of bossing potential I would say:
DK (with zerk) > Hero > Paladin Hero > DK (no zerk) > Paladin Paladin > Hero (bosses with ele-weakness[Crow, BF, Pianus] and max stance)
Conclusion :
Although Paladins are not that behind the other warrior classes in terms of raw damage and have some unique skills, their DPS gets lowered by their lack of range, which makes them weaker in most bossing situations. This doesnt mean they are bad, but they are indeed less atractive compared to other warriors.
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Post by elijahwyyatt on Mar 28, 2015 11:56:15 GMT -8
Assasin's have an okay 1st job (if funded) and a meh 2cd and 3rd job, due to 2cd job still relying on double throw (single target damage) and 3rd job's aoe isn't very strong/useful . They also semi-require hp washing in order to effectively boss, and have much more items to work around. They also have insane weapon attack scalling.They trade the hardest 2cd job in the game, and arguably hardest 3rd job in the game for the '2cd' highest dps in the game. "Wrong. Sins are probably the strongest 1st, 2nd and 3rd job advancements (DPS wise) in the game, regardless of not having a single target attack at 1st and 2nd job or not- they probably clear maps faster than Gunslingers who have Invisible shot which hits 3 monsters at a time. AOE wise they get Avenger at 3rd job which outdamages Flamethrower/Ice Splitter, Arrow Rain/Inferno and Arrow Eruption/Blizzard. Along with Warriors (specifically DKs and Heros) and Mages (FP mages from 86+), they're probably the easiest 3rd job to level." What? HAVE YOU PLAYED A SIN? They might be the strongest 1st job in the game, if we say give them extreme funding, but if you give a warrior or a pirate extreme funding too, they go quickly aswell. But my standard for first job is not having all the items you could possibly want. I'm comparing normal average funds, because at first class, you shouldn't be talking about end game items (illibus, 10+attack gloves, strawberrypop, etc). And if you actually go and play these classes without these buffed up damage values, you'd see 1st class is strongest with warrior, and weakest with archer. Also, yes they get a decent 3rd job in avenger, but avenger is limited. It doesn't have as much range as some of the other moves, nor specifically comparing arrow rain/eruption/blizard it doesn't hit around you. You can only send it one way, meaning you have to constantly manipulate waves of enemies to effectively use it, instead of just sit in a pile of em and spam. (which decreases dps by loads) Which to be fair, gunslinger's have to do aswell, but let's compare. 170% times 3, 150% times 2. This is the 2cd job etween gunslinger and assassin. ?? Gunslinger is still worse? I don't get it. Or how about this, warrior get's 130% x 6, plus a 60% chance of 250 % x 6. Yet, somehow, assasin is strongest? I don't understand. If you actually compare dps, assasin is defintely not the strongest. MAybe you are thinking single target dps, but there is more to it than that. And then, you stilla ren't thinking about hp with the 3rd job, or any other attributes that can help a priest/fpmage/anything else. Warriors at 3rd job excluding pally get massive mobbing. They already have massive mobbing, but spearmen get even better mobbing,(best damage in the game at 3rd job, however not the fastest clear due to teleport) Mages get massive aoe spells, or already had their super strong burst(looking at you i/l 2cd job ) + massive speed with teleport. + priests also get holy symbol. Yet somehow, assasin 3rd job is strongest? What... i don't understand. This is also without like i said considering warriors and mages don't have to worry about hp/mp, yet assasin's get 2 shot by nearly all the stuff they train on past 70. (not implying other classes like corsiar don't have the same problem, just saying they defeintely aren't the strongest/easiest class...." "Wrong, again. Gunslingers have arguably the worst 1st and 2nd job in the game together with Bandits. Double Shot is stupid weak, Invisible shot is slow and weak (compared to other 2nd job mob skills) and only hits 3 monsters (unlike Arrow bomb, Slash blast, Iron Arrow etc which all hit 6). A sin at level 43 outdamages a Gunslinger (with the Gunslinger having some very decent lvl 50+ equips) at level 69. Trust me; I have a level 83 Outlaw, a level 173 Sair and a 109 Sin in this server. I've tried it out myself. 3rd job wise Sairs are very decent. They're slightly weaker than Cross/Bowmen, though with the addition of Gaviota-damage they're probably equally strong. Battleship is indeed strong as fuck and most people recognize it. "
Lol no. First off, i'd say it goes archer followed closely by bandit for worst 1st jobs. GUNSLINGER? What? why? Range V jumping shot V the only things i meh damage because of double shot. But guess what, you actually don't have to use double shot. Whomever told you to use double shot before lvl 30 was wrong. You don't start being a gunslinger untill you be a gunslinger. It's very common knowledge that you don't do it. And by that job, you start using your wave clearing gunman move after you have finished maxing it. Maybe you don't understand how to optimize these classes, and that's a simple understandable mistake, but saying they are the weakest is disingenuous, because they literally have a very good method of going through the job, akin to a warrior. you might say, "but then i'll have to add str into my gunman" Yes, but you'll also need str at some point. If you are funded, you can have an str equip ready, and if you aren't you will need some base str anyways, why not get it out of the way while also massively benefiting your job speed? They defeintely aren't the worst 1st job, and i don't comprehend how you see some jobs with no ability to mass mob, in a game that makes mass mobbing so easy and beneficial, and declares that a class with mobbing skills is the worst in the game. I don't understand, but hey. You can try to explain it to me some more. So you DO have an assasin... Well, okay. I guess invisible shot isn't all it's cracked up to be, but i don't think you can really say 'worst class in the game'. To be a little more transparent, i'm not asking for gunslingers to be nerfed. I honeslty don't think they should be, because when i was saying op' nerf now' i was citing a joke meme, that when people would play league and someone would beat them they'd cry for nerfs. I do think corsiars have a bit too much of everything at every class, especially if they end up with the highest dps end game, but that's fine. Having stronger classes is a natural part of balance. From the get go i said i thought the balance in maplestory was near perfect, and i do mean that. I don't want anything changed, because they hit the nail on the head with the balance of the orignal 4 classes, and the 5th classes the only real problem i see is that corsiars get a mage ultimate and the highest dps in the game, at 4th job. Bonker's logic, but hey w/e. The only real balance changes i'd like to see is give bandit that jump skill that assasin's get to balance them out a bit better, and make the little bits of strength that dits get, more pronounced (and more fun), and to fix maurader's broken skill(s) , specifically the weapon attack speed booster.
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Post by elijahwyyatt on Mar 28, 2015 12:04:32 GMT -8
my bad i typed in the wrong number, i meant to say 1st/2cd job bandit are hard, traded for 4th job being really good mob.
Still don't see why you guys are arguing that i said 1st job is good, though?
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Post by Often on Mar 28, 2015 12:05:28 GMT -8
I give up Rip context. I obv only give up on elijah and not this whole thread.
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Bruce
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Post by Bruce on Mar 28, 2015 12:13:57 GMT -8
You should make and sin and a gunslinger and time WHO you get to lvl 70 first. That way you will se that Sins are faster to lvl than Gunslingers, duo to more dmg more avoid and the speed diffrence. Therefor in my eyes Gunslinger sucks until 4th job
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Post by elijahwyyatt on Mar 28, 2015 12:14:12 GMT -8
why? Please explain to me how they are the worst 1st job, if you can just use summersault and str /knucle build till 30 to go through it very quickly. I understand you are saying 2cd job is bad because the mobbing skill is slow, and i'll give you that. But i'd still like to see how you can compare 2cd job mobbing skill to 2cd job non mobbing skill wth less % and say it's just straight up better to be an assasin. I think you are comparing extremely funded assasin to extremely/decently funded gunslinger. THEN it's true, yes. But that has NOTHING to do with class, and EVERYTHING to do with the assasin's DAMAGE FORMULA. The class isn't broken, the way claw's calculate damage is, then. Which is a fine argument and debate to have, but a different one. I'd like to hear your thoughts on that topic, for sure. I'll even grant you 3rd job is pretty hard too, which it is. We agree that 3rd job gunslinger is hard comapred to most other classes (except maybe i/l ?), but i don't agree it's so weak you it makes up for the fact in 4th job gives them a mage ultimate + the highest single target dps in the game. If you think it does, please explain to me why. I don't think i'm asking unfair questions, or coming from a biased understanding, but if i am, please enlighten.
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Post by elijahwyyatt on Mar 28, 2015 12:15:46 GMT -8
Mar 28, 2015 14:13:57 GMT -6 Bruce said:
You should make and sin and a gunslinger and time WHO you get to lvl 70 first. That way you will se that Sins are faster to lvl than Gunslingers, duo to more dmg more avoid and the speed diffrence. Therefor in my eyes Gunslinger sucks until 4th job
That's enherently biased test because i have massive ammounts of funding already.
I also don't think neccesarily that making both jobs completely clean is a very fair test either (though i'm almost dead certain i could make it to 3rd job faster with a gunslinger given niether has any funds)
But then, what is a fair test?
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Reed
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Post by Reed on Mar 28, 2015 12:20:59 GMT -8
I'll start off by saying that I really don't care about my damage all that much or whether or not everyone is on a level playing field. I made my DK simply because there was a lack of HB on the server at the time and because I wanted to be helpful towards all the lovely people here. I've now finished reading through each post here and everyone (for the most part) brings up some valid points. I just really don't see the point of these skill changes. First off they are a lot of work for little payoff and second because we all choose this server for it's nostalgic low-rate blast from the past sort of feel. I play v62 because I like the way it is, of course I welcome small quality of life updates like new hairs/faces but this seems a little overboard. If you want to be extremely power and have a high DPS play a NL or a corsair, and if you want to be supportive play a DK or a bishop. There are public server out there that have these updates so if you really want them why not just go there? That wasnt meant to sound rude it just seems like Noble is veering off from it's original gms-like lowrate v62 ways.
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Post by elijahwyyatt on Mar 28, 2015 12:22:44 GMT -8
I absolutely agree
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Bruce
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Post by Bruce on Mar 28, 2015 12:24:26 GMT -8
why? Please explain to me how they are the worst 1st job, if you can just use summersault and str /knucle build till 30 to go through it very quickly. I think having summersault on a gunslinger is bad, coz they need the high movement from dash to move around, and Building a str pirate till lvl 30 and than go Gunslinger, will decrese you're dmg exstrmly much in 2nd job. Again there we go to the calculation of the ap to atk. an Gunslinger get 1 atk per 5 dex added, and i can onloy assume its less when they add str. Therefor making an str pirat and go Gunslinger will make it even hårdere.I understand you are saying 2cd job is bad because the mobbing skill is slow, and i'll give you that. But i'd still like to see how you can compare 2cd job mobbing skill to 2cd job non mobbing skill wth less % and say it's just straight up better to be an assasin. I think you are comparing extremely funded assasin to extremely/decently funded gunslinger. THEN it's true, yes. But that has NOTHING to do with class, and EVERYTHING to do with the assasin's DAMAGE FORMULA. Again movement is key, and so is the time for the atk to hit. The mob skill for gunslingers are farely slow, and Lucky seven is the second fastest skill in the game, NeXT to TTThe class isn't broken, the way claw's calculate damage is, then. Which is a fine argument and debate to have, but a different one. I'd like to hear your thoughts on that topic, for sure. I'll even grant you 3rd job is pretty hard too, which it is. We agree that 3rd job gunslinger is hard comapred to most other classes (except maybe i/l ?), but i don't agree it's so weak you it makes up for the fact in 4th job gives them a mage ultimate + the highest single target dps in the game. In a real fight for example against zak. and lets say that the battleship skill Works. Sins will still do more dps than an sair. Again sins have a high rate of fire, and they have higher avoid such as Shadow shifter, that Means that probaly 50% of the time sins wont get hit while sairs will. That cansel out their atk while Sins keep on going, therefor in a real fight against an attacking boss or mob sins will do more DPS.If you think it does, please explain to me why. I don't think i'm asking unfair questions, or coming from a biased understanding, but if i am, please enlighten.
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